NET 2.0, Microsoft Windows 2000, XP, Vista (32/64 bits), Microsoft DirectX 9. * Excellent for all kinds of models (organic, human, industrial)Īnd if u still afraid so dl the official version here :Īnd engine cracked with all version of 3dsmax : 3d-io GmbH, headquartered in Wiesbaden, Germany, has an established strong presence in game development, design & video production, digital content creation as. * User-friendly ? User defined pixel based padding between UV chunks Maya 2014 About 3d-io 3d-io games & video production GmbH is specialised company for high-end software development, modeling, animation, rendering, CG effects and 3D industrial design. * Efficient ? Chunks are kept large and are arranged on the UV surface with maximal use of available space * Smart ? Reduces texture mapping seams almost completely and minimizes surface stretching * Precise ? Preserves user created UV Seams * Automatic one-click solution ? Just apply the Unwrella modifier It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly. Unwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya.
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